The Myth of “Getting Your Money Back”
Should the system give back what you've lost?
One of the most common ideas in the gaming industry is the expectation that after a losing streak the system should start handing out bigger wins.
A player loses several times in a row and thinks:
“Now I'm due for some luck.”
But if the next result is truly random, it doesn't have to take previous results into account.
The past result must not affect the next one
If a player has lost five times in a row, it doesn't mean the sixth result has to be a win.
If a player has just landed a big win, it doesn't mean the next result has to be worse.
Every new result must be independent of the previous one. That is what we consider the foundation of fair game mechanics.
Where does the problem start?
The problem starts when a player begins to perceive the game as a system that “remembers” their results.
- Lost a lot — means it should soon give some back.
- Won a lot — means it should soon take some away.
This mindset makes players look for patterns where there shouldn't be any.
We believe honest randomness must not create artificial cycles of wins and losses.
No promises to “give back” what you've lost
Musor Drop must not guarantee a player that after a losing streak they will definitely land a big win.
Likewise, a big win must not automatically mean worse results afterwards.
We believe fairness is when the system doesn't try to manage the player's emotions and doesn't adjust the outcome to their history.
Randomness must stay random
For us the principle is simple:
- A loss doesn't create a debt owed to the player.
- A win doesn't create a debt owed to the system.
- The next result doesn't have to compensate for the previous one.
That is why we stand for independent randomness and transparent mechanics. We want players to stop wondering “when the system will give the money back” or “when it will start taking the winnings away.”
In a fair game there is no need to guess the system's intentions.